Esports betting reached a critical turning point in 2025. The latest industry report released by Oddin.gg shows that this vertical has entered the "maturity stage" — overall growth continues, but the logic driving growth has fundamentally diversified. Counter-Strike2 players now follow teams rather than events, Mobile Legends: Bang Bang relies on regional leagues in Southeast Asia rather than global championships to maintain engagement, and the stakes for the League of Legends World Championship have soared by 166% due to adjustments in the competition format. In plain terms, esports betting is no longer a single category, but a group of games that need to be treated differently. Want to know the latest market trends in esports betting? Follow PASA's official website continuously.

From events to teams: The "fan migration" led by CS2
The report shows that CS2, Dota 2, LoL, VALORANT, and MLBB all achieved double-digit growth. Among them, MLBB saw the most vigorous growth, with betting volume soaring 62% and the number of bets increasing 41%. CS2 betting volume increased by 30%, Dota 2 by 31%, LoL by 46%, and VALORANT by 18%. However, a more critical shift is that the participation mode dominated by events is giving way to team-driven loyalty. In CS2, regardless of the event level, matches with popular lineups continue to generate sustained betting volume. The co-founder of Oddin.gg pointed out that this indicates a more mature audience — they follow the teams and narratives throughout the season, rather than just focusing on major events.
Differentiation among the top five games: Live betting becomes mainstream, regional leagues rise
Live betting has taken a dominant position in all games, ranging from 70% to over 85%. In CS2, the player and utility markets grew by 80% between two major tournaments, reflecting a strong demand for individual performance betting. MLBB offers another perspective: its growth is mainly driven by regional leagues in Southeast Asia, rather than global events — proving that the "regional priority" model can operate on a scalable basis. Dota 2's International remains the most important event of the year, with peak viewership of about 1.8 million, but the report suggests that operators maintain a robust market supply throughout the year's top-tier events.
Maturity stratification: CS2 is the most mature, MLBB is still in the early stages
CS2 is positioned as the most mature game, with all five key indicators reflected. Dota2, LoL, and VALORANT are considered "maturing" markets, while MLBB is an early-stage vertical with strong growth potential driven by regional ecosystems. For operators, this means that the traditional "uniform coverage model" no longer works. The report suggests that investment decisions need to align with the specific characteristics of each game — prioritize deepening the player market for CS2, strengthen live betting infrastructure for LoL, and focus on regional league coverage for MLBB. Want to know the latest market trends in esports betting? Follow PASA's official website continuously.
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This article is from "PASA-Global iGaming Leader," a gambling industry news channel:https://t.me/pasa_news
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PASA Matrix: @pasa002_bot
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