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The global esports skin betting reaches a watershed: the first international regulatory framework is officially implemented.

PASA News
PASA News
·Mars

Did you know that the global esports betting market has ballooned to a size of $28 billion, with more than a third—37%—of transactions conducted through virtual items such as game skins. However, this rapidly growing "new frontier" has long been in a regulatory vacuum, posing significant risks to players and investors. But this situation is about to become history.

Recently, the International Esports Federation teamed up with the Global Gambling Regulatory Association to drop a "major bomb," releasing the world's first framework to formally regulate virtual item and skin betting. This is not just a minor patch, but a comprehensive plan intended to fundamentally regulate the industry. For those interested in compliance trends, the discussion on global regulatory trends on the PASA official website is a real-life case study.

The core of this framework is to turn "uncertainty" into "measurable"
The biggest highlight of the new framework is the establishment of a three-tier risk assessment model. Simply put, it no longer treats all esports betting the same, but differentiates regulation based on game type, event level, and especially the stability of virtual item values. This is like assigning risk levels to different investment products, making it more scientific and fair.

The most innovative tool is the newly created "Skin Value Volatility Index". The prices of game skins are like a roller coaster, and it was difficult to set betting limits before. Now, regulators and platforms can use this index to provide a scientific basis for different skin betting amounts. The framework also mandates that platforms must show players historical skin value fluctuation data, greatly alleviating the problem of information asymmetry and giving novice players a clear understanding.

Industry giants are lining up, and new compliant revenue channels are being opened
The introduction of this framework is not just on paper; it has already received support from Twitch, Steam, and 11 major esports teams. Industry experts generally believe that this set of rules has pointed out a new compliant revenue channel for game companies like Valve. Previously, game companies might have turned a blind eye to skin betting, but now they can legitimately earn revenue within the regulatory framework through licensing and data interfaces, which is undoubtedly a major positive.

The pilot is about to start, covering most of the market
According to the plan, the first batch of regulatory pilots will officially start in February 2026 during the League of Legends World Championship. Choosing this top global esports event as the starting point undoubtedly has strong symbolic significance and practical impact. It is expected that this framework will quickly cover 87% of the global esports betting market, marking that this wildly growing industry has finally entered a regulated main channel.

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This article is from "PASA-Global iGaming Leader," a gambling industry news channel:https://t.me/pasa_news

Original deep gambling channel:https://t.me/gamblingdeep

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PASA official website: https://www.pasa.news

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