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Crash Game (Collapse Game) Nanny-Level Production Tutorial: Not Just Giving You Fish, But Also Teaching You How to Fish (Part 1)

PASA DEEP
PASA DEEP
·Mars

I don't know if everyone has played the popular gambling game "Big Red" - Crash Game? The gameplay is simple and brutal, and you know how to play after watching the game once or twice.

The game has strong controllability and simple returns (tenfold, hundredfold). Due to the short duration of each round, players might mistakenly think it's easy to win; however, compared to typical slot machine games, it just shortens the process, no performance, just direct results.

Observing the evolution of entertainment content (from TV series, movies, YouTube videos to short videos), we can see a similar development in gambling games: from traditional slots that enter the Bonus Game through probability adjustment, to the direct purchase of Free Games. In this trend, the recent preference in game production is for simplicity or refinement.

😀Historical Introduction

The ancestor of Crash Game type is actually Bustabit, and Bustabit was the first popular Bitcoin Crash game. Due to the blockchain's public verifiability, using Hash Chain to generate results, a public random parameter is obtained, which we usually use as a Random Seed in the program, and then convert it through mathematical operations to get the needed results.

😀RTP Introduction

First, let's share the basic understanding necessary for making probability games with our group members: RTP (Return to Player), which is the formula everyone understands: RTP = Probability * Odds. All games are made based on this formula, and those who strive to make games must remember it.

At this point, the eager student Xiao Ming raises his hand: "Teacher, but I have a question! I know this formula, everyone knows it, but what does this have to do with making games?" Don't rush, let's continue.

😀Game Introduction

First, how do you play this game? It's a rocket taking off, starting from 1.01 and flying up to the limit multiplier. For the convenience of subsequent design, the upper limit multiplier is set at 5000. That is, the game will go from 1.01 → 1.02 → 1.03 ... → 5000, and then randomly crash.

The key point is: player control. Here we go, why is "player control" the key point? Think back to what our purpose of making games is. Fun? Durable? Both are incorrect. The answer is: not to lose money. "Not losing money" and "controllable" what's the connection? This is very important, take out the red pen and underline: players can choose to Cash Out at any point. It means that the game cannot lose money whenever players Cash Out.

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#行业干货#iGaming#原创#产业AI博彩业AICrashGameAI游戏设计AIRTPAIBustabit

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PASA DEEP
PASA DEEP
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